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Old 23-02-2006, 01:38 PM   #21 (permalink)
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Let's hope the sniper wont be an imbarifle as in UT (original), where it was also a short range sniper rifle and all you really needed was sniperskills, no need to worry about other guns

just gimme a shock rifle and I'm happy!
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Old 25-02-2006, 06:41 AM   #22 (permalink)
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You boys can keep your sniper rifels gimmie a knife and i will show you how to use it
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Old 25-02-2006, 10:43 AM   #23 (permalink)
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lol i hope to find you on the battle ground with you knife while i'm in a vehicle... that would be too fun.

mowing > knife

run and you'll only die tired
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Old 25-02-2006, 05:41 PM   #24 (permalink)
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Personally, I'm not really a sniper or an automatic guy, although I'm ok at both. I like mid-range rifles better. I like a gun that has an ok rate of fire, but is still accurate enough for me to pop somebody in the head a little ways out there. Hopefully, they'll have some weapons like that.

Hard to say if that kind of gun would be useful in this game though. Huxley sounds more like automatic pwnage mixed with strategic sniper support (IMO).
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Old 25-02-2006, 05:52 PM   #25 (permalink)
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Iron pipe ftw lol
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Old 01-03-2006, 11:40 AM   #26 (permalink)
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Wait... 600 rounds a second? Thats crazy fast refire rate!
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Old 01-03-2006, 01:12 PM   #27 (permalink)
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Need a big mag then lol. Might be 600 per min when the shit hits the fan.
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Old 01-03-2006, 06:11 PM   #28 (permalink)
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I knew that was a typo the minute I read it.

The writer must have let his imagination for the game run a little too wild. 8)
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Old 01-03-2006, 06:32 PM   #29 (permalink)
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Looks cool
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Old 02-03-2006, 12:44 AM   #30 (permalink)
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well, if it is for some wacked out reason, and it does shoot 600, there is no way you could hit a herd of obese elephants with it. No way that isnt a typo though, so whatever
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Old 09-03-2006, 07:10 PM   #31 (permalink)
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Lem3nt wrote:
Quote:
in all truth i have way to much add to actually snipe haha i hate sitting thier camping a door and like ....waitting.......waiting.......fuk it im moving somewhere else...BAM righti n the door runs someone BOOOM HEADSHOT and i'm dead >< ALWAYS happens like that.
Sniping is for faggots anyway dude, they can't strafe and compete head to head with other players...so they sit back and "Camp" the whole damn time till they can get a "Easy" kill on someone.
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Old 10-03-2006, 08:45 PM   #32 (permalink)
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These weapons are going to get nerfed fast!
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Old 11-03-2006, 12:48 AM   #33 (permalink)
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Quote:
Originally Posted by Spartan115
These weapons are going to get nerfed fast!
not the nerf bat!! :cry:
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Old 21-03-2006, 04:39 PM   #34 (permalink)
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Quote:
Originally Posted by Copenhagen
Sniping is for faggots anyway dude, they can't strafe and compete head to head with other players...so they sit back and "Camp" the whole damn time till they can get a "Easy" kill on someone.
I totally disagree, snipers have to be constantly on the move, strafing, jumping, pulling off quick shots and relocating. Only a shitty sniper sits in one spot. Ever seen a real pro CS player with an awp/deagle combo run train on everyone on the map?
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Old 14-04-2006, 04:32 PM   #35 (permalink)
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Actually,to me,600 rounds a second seems a little TO fast
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Old 14-04-2006, 09:44 PM   #36 (permalink)
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Most likely what is meant is 600 shots per minute which translates (unless my math is wrong) 10 shots per second, that is pretty good speed still.
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Old 14-04-2006, 09:49 PM   #37 (permalink)
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Quote:
All 7.62-mm Kalashnikov assault rifles [AK-47] fire in either semiautomatic or automatic mode and have an effective range of about 300 meters. At full cyclic rate, they can fire about 600 rounds per minute (upto 640 rounds per minute for the AKM), with a practical rate of about 100 rounds per minute fully automatic or 40 rounds per minute semiautomatic.
rof+bloom = no hits if you just hold down the trigger.
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Old 16-04-2006, 12:18 AM   #38 (permalink)
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If you place a steady stream of well aimed fire.....about 2-3 seconds per shot at someone, they will keep their head down. Then you can have some agile MOFO run around to his side and take him out. The high rates of fire are nice though. :twisted:
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Old 16-04-2006, 01:34 AM   #39 (permalink)
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I would be surprised if this game included a variable cone of fire.

If the devs like fast gameplay a la UT/Quake, the most important element is precision. Things like recoil and cones of fire that change based on movement totally kill that. It just completely changes the style of play. I just hope they put in enough beta testing time for gameplay balances like that, because every little element of combat in this game could have a huge impact on how well it works.
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Old 21-04-2006, 11:47 AM   #40 (permalink)
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Quote:
Originally Posted by hassan
Quote:
Originally Posted by Copenhagen
Sniping is for faggots anyway dude, they can't strafe and compete head to head with other players...so they sit back and "Camp" the whole damn time till they can get a "Easy" kill on someone.
I totally disagree, snipers have to be constantly on the move, strafing, jumping, pulling off quick shots and relocating. Only a *CENSORED* sniper sits in one spot. Ever seen a real pro CS player with an awp/deagle combo run train on everyone on the map?
True, but let's hope the gunning in Huxley isn't like Soldier of Fortune 2, UT2K or any others than let you basicly snipe for headshots on the run. I hope they merge the sniping of American's Army or Planetside and stay way from the very unrealistic way to snipe.

I love the look of some of those weapons. Can't wait to see what the upgrades look like. :D
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