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Huxley General This is the Huxley general discussion area where most talk regarding Huxley is done. Sub Forums: Huxley PC Forum - Huxley Xbox 360 Forum |
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10-06-2007, 04:12 AM | #1 (permalink) | |
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Re: Doing our own interview
Quote:
also just for my own benefit, what kind of stuff could they add for roleplayers? I know they'll have missions and stuff that anyone can roleplay to, but is the question more focused on smaller things like emotes, special RP servers, and being able to carry out indepth conversations with NPC's? I just can't really think of other specific RP stuff that they could put into the game that people should basically do on their own (I assume that people who RP put themselves into the game more so than others, but I'm not sure what extra things could be added to let people RP more) |
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10-06-2007, 04:15 AM | #2 (permalink) |
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Re: Doing our own interview
Individual responses, part II
I noticed a big improvement in the quality of the questions, thanks to all who have submitted so far. We need only 4 more questions if we can get them so get creative So as before: "--" Denotes that I did not use your question as a basis for forming an interview question, and tells why. "++" Denotes I DID use the question as the basis for an interview question, and shows the text of the question. Selected questions can also be found on the very first post of this thread. ------------------------------------------------------------------------- 1. What other ways, besides gather resources, will winning a battle affect all players. How will the battlefield react after a battle is over and a victor is declared? Will the winning team then have defenses there, such as bases or NPC guards? Or will the zone react in a different way leaving the map constantly up for grabs with no special defensive or offensive capabilities for those attacking or defending. ++Can you tell us what kinds of persistent effects will battles have on individual players, the winning and losing factions, and on the battlefield itself? 2. Are some or all of the battlefields in Huxley persistent, as in if the faction that wins receives that territory/battlefield until the next battle and gets bonuses associated with having that battlefield? --same topic as above 3. What are some of the different crafting skills? (kinda part of the economy question) --agreed. we don't know for sure if professions exist. interview question 1 (the economy question) will give us insight toward that. 4. The game makes use of the Unreal 3 engine and the cities are planned to have up to 5000 players. In the past, Unreal games have done well by allowing people with older systems to still enjoy the content - basically you didn't need an ultimate gaming machine just to play the game. Besides the network technology, what other steps are you taking in order to allow the game to work with varying computer systems? --Rough system requirements for Unreal 3 engine are already available Basic Unreal III Engine - System Requirements Minimum Requirements CPU: 2.8Ghz RAM: 512MB Graphics: Geforce 6 series Recommended System CPU: 3-4Ghz RAM: 1024MB Graphics: NVIDIA 6800GT/Ultra or 7800GT/GTX SLI 6. Will there be an in-game mail system? --specific y/n question. high chance he won't answer it. 7. Any in game menus such as player stats, even those of players offline? --specific y/n question. fairly irrelevant to gameplay. 8. Strategy is often one of the most favored elements of the FPS genre, can you tell us how the developers are crafting Huxley so that the fast paced UT style fragfest does not completely outweigh teamwork and tactics? ++What kind of room will there be for larger-scale team strategy in the game amid the fast-paced style of gameplay in Huxley? For instance, will it be possible to make life hard for the other team in certain ways like destroying base equipment for example. 9. will an advert be put on T.V. before it comes out to remind, get more people to play etc.? --specific y/n question. irrelevant to gameplay. 10. will it be realeased on the same day world wide? if not what parts of the world will it come out at what times? --question about the release date, almost a guarantee he won't answer it. Last edited by 187 Phantom; 10-06-2007 at 09:52 PM. |
11-06-2007, 12:54 AM | #3 (permalink) |
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Re: Doing Our Own Huxley Interview
This might be too specific but it can really cause a big problem with the balance of the game and could change if it's fun playing or not.
WoW has a problem with the over population of one faction compared to the other, though it is not such a huge problem in that game, it could be in Huxley. With the battles effecting the persistant world, overpopulation of one faction could provide for unfair and outnumbered battles as well as the lesser populated faction being unable to protect it's captured battlefields due to the enemy being able to attack so many different battlefields at once, leaving the small population able to only defend a few areas. Will Huxley have anyway of balancing the number of players on each team in either battlefields or possibly in the server all together? |
11-06-2007, 01:02 AM | #4 (permalink) |
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Re: Doing Our Own Huxley Interview
It's awesome you're setting this up for us Phantom, when are you planning on sending him the questions?
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11-06-2007, 01:58 AM | #5 (permalink) |
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Re: Doing Our Own Huxley Interview
Alot of first person shooters have "Friendly Fire" options. Will this game have something similar? Just in case Huxley will have such a feature, this will also open up for harassment an many ways. How do you plan on catching and punishing players abusing the game features, be that killing teammates, stealing items or other illegal things?
All the battlefields will be instanced, we know that. But what about the world around? Where will we be doing quests or grind for experience points or loot, if there'll be any? Will we do this in the open world, or in the battlefields during huge multiplayer matches, or both? We'll earn a license every 10 level that we can use to unlock a new weapon type for use, or enable us to drive a specific type of vehicle. But if we make a chioce that we regret, for instance: Enabling a weapon that we figure you don't need at all, and we could have much more use for a driver's lisence for hoverbikes. Is there any means of undoing decitions like these? What can you tell us about the vehicles in Huxley? How do we get them? Last edited by Benny; 11-06-2007 at 12:41 PM. |
11-06-2007, 02:19 AM | #6 (permalink) | |
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Re: Doing Our Own Huxley Interview
Quote:
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11-06-2007, 07:42 AM | #8 (permalink) |
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Re: Doing Our Own Huxley Interview
Have you considered any method of seperating the highly skilled players from the newer or more casual players? Maybe high skill/level games, both pvp and pve?
Have you considered making single player/PVE optional for those that arent into that? How rare/hard to get are the most powerful items/skills/ect going to be? Am I doing to have to camp a unique boss for 8 hours for a 1 in 10 shot at getting the rare item? Any chance of a first week free type of arangement to see if I like the game?What kind of swear filter/kid friendly/no adult content measures are you thinking about? If i really destroy a team and i am talking trash, is a Admin going to suspend me for "E-bullying"? Any chance of a 18+ servers with none of that crap? seriously though, where did you hear that about the 10 levels per weapon class? as far as i know levels have not been confirmed to even exist yet. post a link or ELSE! Last edited by naggs; 11-06-2007 at 07:58 AM. |
11-06-2007, 12:50 PM | #11 (permalink) |
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Re: Doing Our Own Huxley Interview
A conversation about levels:
Link: http://www.huxleygame.com/forum/show...2382#post22382 As for the 1x lisence every 10 level, I can't find the topic where I saw that. Anyway, I should probably not treat stuff I read on the forums as facts, but that's what I do. I belive in almost anything I hear. EDIT: New questions for interview: As far as we've understood, there'll be a limit to one character per acount on each server. Then a person have played, say, an enforcer to level 30, assuming the levels reach that high. And the person then figures he wants to play a phantom because close range combat dosen't really appeal to him. Are there any means to continue playing with your friends on that server without having to delete that character? It could be that the person decides that phantom is too hard to play, and want to go back to the close range combat again. As seen in too many other MMO's, one faction seems to be ridicolusly overpopulated (take world of warcraft for instance). There are many ways to solve this problem. Player-per-faction limits, scaling limits to name two. Seing that this is a heavily PvP-based game, what have you in mind to prevent this from happening in Huxley? And about the "will there be a monthly fee" question (this is not for the interview): I sort of hope there will be a monthly fee, because that means the developers constantly have money flowing in, and that opens up for more and quicker fixing of bugs and problems, and not to mention development of eventual expansions in the future.
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NOBODY MOVE! I've lost me brain... Last edited by Benny; 11-06-2007 at 08:27 PM. Reason: added questions |
12-06-2007, 02:11 AM | #14 (permalink) |
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Re: Doing Our Own Huxley Interview
Uh, why the hell am I not able to edit my posts? Just need to edit away some typos!
Ok, apparently I can edit THIS post, why not the other posts?
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NOBODY MOVE! I've lost me brain... Last edited by Benny; 12-06-2007 at 02:13 AM. Reason: I need food!!!!!!!!!!!!!! |
13-06-2007, 01:11 AM | #17 (permalink) |
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Re: Doing Our Own Huxley Interview
a question about features the game will have...
will there be a replay and/or a screenshot feature in the game to record or take shots in-game?
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13-06-2007, 11:06 PM | #18 (permalink) |
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Re: Doing Our Own Huxley Interview
New question:
What operation system will Huxley be able to run on? There is much concern about the PC-version of the game being for Windows Vista only, that being a very overpriced system and all. Many PC owners without X-Box are afraid they'll not be able to play the game. (Ok, if this question is too.....uh.....not-possible-to-ask-as-it-is-now-ish.....or whatever! Then just cut out everything after the first question-mark. I NEED to know what it'll run on. Along with many other people. Just trying to explain the reason for the question being asked, and so that, maybe, in my wildest dreams, they'll do something about it)
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17-06-2007, 12:59 AM | #19 (permalink) |
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Re: Doing Our Own Huxley Interview
Sorry if these aren't new and some may have some info out on the web, but I wouild like to here the question's directly answered by Webzen.
#1 - Can you please explain the major differences in the Xbox 360 version of the game (number of cities, ability to play all races, additional 360 exclusive single player) #2 - I second the question: Will there be monthly, or frequent, weapon and armor updates ... and will they be available on Xbox360. #3 - Can you confirm the level of armor/weapon customization.... early reports state things such as the ability to change armor colors. Can you please speak to this topic? #4 - Can you please confirm a new expected release for Xbox360...a year at least and if possible what quarter and year? #5 - Can Xbox 360 players name their characters or are their Gamertags used? #6 - Can you confirm that a single Xbox 360 account can create multiple different charachter saves on the same hard drive? Ok thats all for know... hope they are decent, and hope Webzen answers. PS: Tell them I love them and Huxley |
17-06-2007, 12:20 PM | #20 (permalink) |
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Re: Doing Our Own Huxley Interview
Tonight this interview was finally done, and we got all of our questions answered.
Imagine how pissed I got when finding out it was just a dream
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