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Huxley Classes Sub Forums: Avenger - Enforcer - Phantom |
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30-04-2006, 08:04 PM | #1 (permalink) |
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Healers
Although in a fps style game i'm thinking it would be more the roll of medic than healer. Has webzen given any word on this subject yet?
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01-05-2006, 04:41 AM | #4 (permalink) |
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Yah, i haven't heard a thing on Healers in Huxley, but my guess is there will be some way to heal at least yourself within the game, even if that means falling back to a "town" (for lack of a better word) in the battlefield and hitting up a healing station of some sort.
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01-05-2006, 02:54 PM | #7 (permalink) |
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Yeah i doubt it will be a complete class, but the idea of a medic style, like in BF2 would be expected, unless of course the litter the zones with health packs.
btw whats up with the forums.
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01-05-2006, 03:19 PM | #8 (permalink) |
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Most likely in my opinion there will be medics. In one of the videos someone pointed out there was a guy in the background who looked like he was rushing over to his companion to heal him, I'll by back later with a screenshot of this, but now I have to go to school
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02-05-2006, 02:14 AM | #9 (permalink) |
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I think a medic 'class' isn't out of the question. In Wolfenstein the medics had med packs (which you toss out, not hold as in BF2), and Revival Adrenaline Syringes. Of course then they have less ammo to prevent them from having an uncanny advantage. IDK, it depends on the health and respawn setup.
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02-05-2006, 08:47 AM | #11 (permalink) | |
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Quote:
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02-05-2006, 07:14 PM | #12 (permalink) |
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Do we even know how the inventory system will work yet?
Maybe you just spawn with med packs of some sort, or maybe you can buy them but only carry a limited number at once, but when you kill someone they drop theirs so you can pick it up. Maybe you have 2 seperate "bars" for armor and health, and maybe armor recharges naturally over time but health doesn't and you have to use items or something (sorta like the Protoss I guess). We simply have no clue because they haven't released any information regarding this kinda thing yet. But clearly they will need SOME way to regen in the middle of a battle. |
02-05-2006, 08:26 PM | #13 (permalink) |
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I'd really like to see a medic class, even more specifically a dependance on healing classes. This would further push the game towards team play and could also be used to PACE the game. If healing is more essential to the game it would force people to stick together and work tactically without effecting the actual SPEED of the game.
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02-05-2006, 10:19 PM | #14 (permalink) |
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I liked how PS did medics and ADV Medics, I thought i was unique and made them desirable but not nessicarly needed because there was no penalty for dieing... BUT with Xp and Quests to be done i'm sure they would be more desirable. We'll see i guess
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05-05-2006, 02:36 AM | #15 (permalink) |
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http://video.google.com/videoplay?do...49433&q=huxley
If you look around 01:25 in the video you can see a guy rush over to help a fallen comrade, I assume this is a medic class of some sort, since he's otherwise wearing the same gear as the rest of them. So i expect theres probably a wolfenstine type medic who can rez and heal you.
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28-03-2007, 02:53 AM | #16 (permalink) |
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Re: Healers
Well let me remind you guys, they did mention that Huxley will be released with OVER 100 skills, can you imagine one of them NOT being some sort of heal/resurrect/shielding spell that could be considered Priestly? Also EVERY big battle game has some sort of healer, BF II - Medic, WoW - Priest, Druid, Paladin, Guild Wars - Monk, RS : Lockdown - Medic. If you are still unsatisfied with this I'm sure they'll give us some medkits or at least a needle to jab into our arm to get our adrenaline pumping to heal those wounds.
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