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Old 30-04-2006, 08:04 PM   #1 (permalink)
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Default Healers

With an MMO theres generally a healer class especially with instances and such expecting people to form groups and work there way through.

Although in a fps style game i'm thinking it would be more the roll of medic than healer.

Has webzen given any word on this subject yet?
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Old 30-04-2006, 08:21 PM   #2 (permalink)
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not sure about this E3 will reveal all
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Old 30-04-2006, 08:37 PM   #3 (permalink)
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*hold thumbs for Medic ala Enemy Territory/ RtCW*
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Old 01-05-2006, 04:41 AM   #4 (permalink)
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Yah, i haven't heard a thing on Healers in Huxley, but my guess is there will be some way to heal at least yourself within the game, even if that means falling back to a "town" (for lack of a better word) in the battlefield and hitting up a healing station of some sort.
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Old 01-05-2006, 08:16 AM   #5 (permalink)
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Default Healing In Huxley

hehe it sound's like we are talking about World of Warcraft when you talk about healers.
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Old 01-05-2006, 10:23 AM   #6 (permalink)
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maybe medics are a good thing?
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Old 01-05-2006, 02:54 PM   #7 (permalink)
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Yeah i doubt it will be a complete class, but the idea of a medic style, like in BF2 would be expected, unless of course the litter the zones with health packs.

btw whats up with the forums.
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Old 01-05-2006, 03:19 PM   #8 (permalink)
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Most likely in my opinion there will be medics. In one of the videos someone pointed out there was a guy in the background who looked like he was rushing over to his companion to heal him, I'll by back later with a screenshot of this, but now I have to go to school
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Old 02-05-2006, 02:14 AM   #9 (permalink)
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I think a medic 'class' isn't out of the question. In Wolfenstein the medics had med packs (which you toss out, not hold as in BF2), and Revival Adrenaline Syringes. Of course then they have less ammo to prevent them from having an uncanny advantage. IDK, it depends on the health and respawn setup.
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Old 02-05-2006, 03:41 AM   #10 (permalink)
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See thing with the Unreal Engine is it revolves around health packs and powerups. But Huxley said there are going to be tactical classes, hope they have it similar to bf2.
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Old 02-05-2006, 08:47 AM   #11 (permalink)
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Quote:
*hold thumbs for Medic ala Enemy Territory/ RtCW*
Hehe yeah, only problem is the medic class was very powerful in firefights. I played 'rambo medic' style in ET so it meant I could take on 2-3 people heal and then be ready again, it gave you complete independance. But I think medic classes should in Huxley be restricted to smaller arms as a rifle or shotgun etc, just as long as self healing chaingun maniacs wont be running around (cause I'll be one too :P).
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Old 02-05-2006, 07:14 PM   #12 (permalink)
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Do we even know how the inventory system will work yet?

Maybe you just spawn with med packs of some sort, or maybe you can buy them but only carry a limited number at once, but when you kill someone they drop theirs so you can pick it up. Maybe you have 2 seperate "bars" for armor and health, and maybe armor recharges naturally over time but health doesn't and you have to use items or something (sorta like the Protoss I guess). We simply have no clue because they haven't released any information regarding this kinda thing yet.

But clearly they will need SOME way to regen in the middle of a battle.
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Old 02-05-2006, 08:26 PM   #13 (permalink)
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I'd really like to see a medic class, even more specifically a dependance on healing classes. This would further push the game towards team play and could also be used to PACE the game. If healing is more essential to the game it would force people to stick together and work tactically without effecting the actual SPEED of the game.
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Old 02-05-2006, 10:19 PM   #14 (permalink)
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I liked how PS did medics and ADV Medics, I thought i was unique and made them desirable but not nessicarly needed because there was no penalty for dieing... BUT with Xp and Quests to be done i'm sure they would be more desirable. We'll see i guess
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Old 05-05-2006, 02:36 AM   #15 (permalink)
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http://video.google.com/videoplay?do...49433&q=huxley

If you look around 01:25 in the video you can see a guy rush over to help a fallen comrade, I assume this is a medic class of some sort, since he's otherwise wearing the same gear as the rest of them.
So i expect theres probably a wolfenstine type medic who can rez and heal you.
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Old 28-03-2007, 02:53 AM   #16 (permalink)
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Default Re: Healers

Well let me remind you guys, they did mention that Huxley will be released with OVER 100 skills, can you imagine one of them NOT being some sort of heal/resurrect/shielding spell that could be considered Priestly? Also EVERY big battle game has some sort of healer, BF II - Medic, WoW - Priest, Druid, Paladin, Guild Wars - Monk, RS : Lockdown - Medic. If you are still unsatisfied with this I'm sure they'll give us some medkits or at least a needle to jab into our arm to get our adrenaline pumping to heal those wounds.
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Old 28-03-2007, 03:35 AM   #17 (permalink)
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Default Re: Healers

ther wil deff be sumthn like a morphine injection for soldiers that u can upgrade over time 2 like a special aid kit
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Old 12-04-2007, 12:44 PM   #18 (permalink)
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Default Re: Healers

Well this looks like you can specialize into certain skills etc.
I.E.:

Main: Phantom
Secondary: Light Pistols / Medication / Far Sight

I"m just speculating but i think it will be some of that sort a thing.

-Dynatics
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Old 17-04-2007, 01:58 AM   #19 (permalink)
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Default Re: Healers

ya. an actual 'class' for healers would be pretty much completely pointless.
the abilty to heal most likely will come through the > 100 skills in the game.
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Old 06-05-2007, 09:10 PM   #20 (permalink)
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Default Re: Healers

I'd like the idea for a medic class to have things like combat stims. You have the role of healing people, but as a plus they could do a little more for themselves.
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