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Huxley Classes Sub Forums: Avenger - Enforcer - Phantom |
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30-04-2006, 09:04 PM | #1 (permalink) |
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Healers
With an MMO theres generally a healer class especially with instances and such expecting people to form groups and work there way through.
Although in a fps style game i'm thinking it would be more the roll of medic than healer. Has webzen given any word on this subject yet?
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01-05-2006, 05:41 AM | #4 (permalink) |
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Yah, i haven't heard a thing on Healers in Huxley, but my guess is there will be some way to heal at least yourself within the game, even if that means falling back to a "town" (for lack of a better word) in the battlefield and hitting up a healing station of some sort.
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01-05-2006, 03:54 PM | #7 (permalink) |
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Yeah i doubt it will be a complete class, but the idea of a medic style, like in BF2 would be expected, unless of course the litter the zones with health packs.
btw whats up with the forums.
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01-05-2006, 04:19 PM | #8 (permalink) |
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Most likely in my opinion there will be medics. In one of the videos someone pointed out there was a guy in the background who looked like he was rushing over to his companion to heal him, I'll by back later with a screenshot of this, but now I have to go to school
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02-05-2006, 03:14 AM | #9 (permalink) |
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I think a medic 'class' isn't out of the question. In Wolfenstein the medics had med packs (which you toss out, not hold as in BF2), and Revival Adrenaline Syringes. Of course then they have less ammo to prevent them from having an uncanny advantage. IDK, it depends on the health and respawn setup.
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17-06-2007, 01:42 AM | #13 (permalink) |
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Re: Healers
lets face it theres going to be a medic class or set of skill points, there could be a medic truck or something or you might have to buy items to heal your selves visit an infirmary here, im getting annoyed how people are tlaking about this like its wow, its more like planet side and nothing like wow the only thing thats the same is that you progress through levels or skill sets
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07-05-2007, 03:18 AM | #16 (permalink) |
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Re: Healers
A medic class would either get free XP for healing teammates, or get crap XP because his overall combat ability isnt that great.
But obviously healing players and repairing vehicles is not a class ability, its an equipment ability like all the others; so that anyone has access to it. I wonder if this would take a weapon slot or armor slot..? Running around with a big red cross on your medic heavy breastplate that says "medic" and serves as a giant bullseye would be entertaining. Who should need to use the fewest license points to get this stuff? A few thoughts though: The existence of medics means there is at least some need for survivability in the field, so if you can respawn and be back at the front line in seconds (say you are losing badly and they are pushing your base) then medics really arent all that important. If healing requires you to use your stored energy, then medics are going to be running back to base a LOT... not so exciting. Though I suppose you could just get yourself killed. But who am I kidding, you're the first person the enemy will focus down anyway. |
07-05-2007, 11:41 PM | #17 (permalink) | ||||
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Re: Healers
Quote:
Quote:
Avengers might be the ones to need the fewest points to get it since they are kind of the mid range people, trying to not take all the damage but still up in the main fight. Quote:
As to being pushed back into your base, I would still think medics are useful even in the tight areas. Possibly making it even easier for them to heal those around them because they are all closer together, ready to be healed on the spot. Quote:
Thats all just what I think anyway lol. who knows |
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08-05-2007, 02:01 AM | #18 (permalink) |
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Re: Healers
Ya, if the medkit or something takes up a gun slot, then it should be something like a spray gun, and the ammo are little spray cans that you load into the gun, and each spray can holds 100 health points, so that every 100 points a person is healed, then the medic has to 'reload' so to speak.
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12-05-2007, 07:18 AM | #20 (permalink) |
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Re: Healers
I would hope that a guy couldn't just sit there and heal himself to fully counter a snipers damage though.
I'd rather the person have to run away, heal up, then return to fight more rather than be able to stand in the line of fire and outheal damage. |
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