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Huxley Classes Sub Forums: Avenger - Enforcer - Phantom |
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29-07-2007, 09:51 PM | #1 (permalink) |
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Re: Squads
there is one problem with the original post...squads are 4 people...4 in squad, 5 squads in ..., and 5 ...s in ... sorry i couldnt remember the name of those other...its possible that i am wrong but i was dang sure that was what i had heard
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29-07-2007, 10:37 PM | #2 (permalink) |
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Re: Squads
ok yea so everybody's post says 5 so maybe im wrong...for some reason i could have sworn 4 in squad...as for the makeup of a squad i would say probably the least number of phantoms and then either equal or one more enforcer and the rest avengers...i will also agree that avengers will be the squad leaders for most squads...but i dont think that is necessarily because they are better suited but just because they are the least specialized of the three classes...i would say, though, that the leader, at least for the squad that i am in, will not be based on the class of any individual but simply each persons ability to lead...if the phantom (which will be me) can lead then the phantom will be the leader...also i am going to try my hardest to get 3 or 4 (whatever the case might be) people that i personally know so that we will be honest to each other about our abilities
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19-11-2007, 05:23 AM | #3 (permalink) |
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Re: Squads
i would say have an avenger or 2 in front of the enforcer and a sniper in the back so when walking into a fight the 2 avenger break away diverting attention away form the enforcer to wind up his mini gun or what ever he would have and of course the sniper would being trying to pick guys off
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08-05-2007, 01:50 AM | #4 (permalink) | ||
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Re: Squads
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18-11-2007, 04:04 PM | #7 (permalink) |
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Re: Squads
Ok, lots of people have talked about tactics and this is (I think) where serious tactics discussion began. I've some new ideas and some rebuttals for what people have posted since I've read this, so here goes.
Squads should be made up with 6-8 people, and should be configured for situation, or officer's preference. I personally think that snipers are the most powerful in any well designed game, If they can aim. With a sniper you can take an enforcer in 2 shots to the head. Not that tough anymore, eh? So my squad would probably be 2 phantoms, 4 avengers and 2 enforcers. Yes enforcers are tough, but slow, well placed shots WILL take them out quickly. Avengers will be the main force because of their versatility, they can do many jobs and have some good armor. They can take the front because with greater numbers and speed, an enemy would have to choose which one to fire on, then the others can flank and eliminate. Enforcers would be right behind them coming in to finish the enemy off. Phantoms would overlook the enemy and take shots when they know they can finish them off. No need to let the enemy know they're there. Any one class can be the officer, but I see it as the phantom. The phantom is in back and less exposed to fire. A phantom is not always thinking about the route in front of them, but others as well. A phantom can move quickly, if the squad needs to withdraw and regroup a phantom can move forward and support the squad while pulling out. Enforcers are not so much suited for command, they cannot move quickly, if the enforcer is taken out, the squad is without a connection to upper levels of command. And to sort out the problem of Phantoms not knowing the status of the tank, the tank should let everyone know when his health is at 50%, 30%, 10% and between 30 and 10 the enforcer should back off. A wounded soldier does as much damage with a gun as a healthy soldier does. Taking out someone instead of just wounding them is what you must concentrate on. Focus fire on one enemy, then shift it, you'll take down enemies more quickly and with more health to spare.
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30-12-2007, 04:59 AM | #8 (permalink) |
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Re: Squads
I would not have each squad have a mix of units. if it is gonna be an assult squad put 2/3 avengers and 3/2 enforcers. if its gonna be more of a covering or supressing fire squad put 4/3 snipers and 1/2 avengers for protection or to help fire.
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02-01-2008, 06:23 PM | #9 (permalink) |
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Re: Squads
Why mix units? For flexibility. A sniper is great in urban situations, let's say your squad is under fire in a choke point. The sniper and possibly an Avenger can pull back to give accurate fire on enemy positions and the enforcers can move up under the suppression fire. Yes in some situations a more focused squad should be used, but if the commander of the battle cannot coordinate all the specific types of squads and use them effectively the benefit of a squad's specialization.
I wonder how the commanders in battle will be picked. It'd be nice if say a vote system that also factors in the command or battle experience previous to either add votes to those who have done well or when a good person votes they have more than a newbie. The command echelon might be where the gameplay is make or break, and hopefully they will have put good thought into it.
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04-01-2008, 02:36 PM | #10 (permalink) |
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Re: Squads
OR EVEN BETTER!,What....just stick with me this may be of a shock to you people with heart problems....YOu....wait....YOu,yes you be the guy everybody hates!such as carrying the flag the wrong way,Shooting the squad captain.Or even pressing the big red button labelled "BOOM".But hey thats just my plans.
But seriously speaking.Bein' part of a squad has it's ups and down sides.One as you saw above is being paired up with FNGs like that.But having a team with a great leader and co-operatativly .And with squads?Would there be like a supreme commander of the factions?Like a general of the Sapiens or something who plans where the army attacks?
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12-06-2008, 12:47 PM | #13 (permalink) |
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Re: Squads
I'd go with the original design. 1 Enforcer 1 Phantom and 3-4 Avengers. Of course that is meant mostly I'd say for Close Quarters Urban Conflict. If going to wide open areas, 1-2 Phantoms 2 Enforcers and 4 Avengers are most what I think is tactically best. Avengers are good in any situation, the enforcers perfect for the tank, and phantoms are good for scouting and hitting at long distances. About a squad leader. I do suggest the one with the most tactical and battlefield experience should be the leader. So it can be either Avenger, Enforcer or Phantom.
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12-06-2008, 07:54 PM | #14 (permalink) |
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Re: Squads
Ok, so we know for sure that squads are going to be 4 people. They have a structured set up where there are 4 people in a squad, 5 squads (20 people) in a platoon, and 5 platoons (100 people) in a battalion.
That definitely limits some of the above squad suggestions. Unless you just want to combine two squads. After all it might be best to split your team up in sets of two squads each. That way if they come across a bigger force they'll have more of a chance to fight them off or wait for reins (reinforcements). Also that would change it from having 20 little 4 man squads running around, to having 10 group of 8 running around, which may organize things a little better (in a good clan that may not be a problem, but in unorganized groups a little organization can help a lot) For my single squad set up, I'd go with 2 enforcers, 1 avenger, 1 phantom. I think a lot of people underestimate the enforcer. Yeah they're supposed to be the most heavily armored class, but that doesn't mean they're going to be slowly walking through a battle asking for you took shoot off their head. If you watch some gameplay videos, enforcers can still move pretty quick and can definitely cause some destruction with rockets and grenade launchers. I'd have the avenger constantly keeping his eye on the phantom while participating with the frontal fighting but staying back a ways behind the enforcers. And of course the phantom in the back, either behind the avenger, or maybe with the avenger so they can watch each others back. As for a squad leader. I agree with I agree Xerthil, anyone who has the experience, or is good at making smart decisions on the fly should be squad leader. They can always watch the HP of their squad mates and decide that it's time to pull out.
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14-06-2008, 06:37 PM | #15 (permalink) | |
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Re: Squads
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14-06-2008, 09:08 PM | #16 (permalink) | |
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Re: Squads
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If an avenger can still pack on quite a bit of armor and live through a little zerg of enemies then they could definitely take the place of an extra enforcer. And welcome back! lol
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22-06-2008, 05:36 PM | #17 (permalink) |
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Re: Squads
I'd much rather our phantom be the pilot. Pending on how much a drop ship can hold. Bring in 2 squads parachute in fly off to a safe area, come back and give outside cover fire. Not to mention with a little help from ventrilo, you'll know what's coming from what door. Good bye offence.
The only thing that matters about where you will take your Phantom (besides what they are personally capable of), is going to be their weapon load out. If they have a 12x zoom on a gun with no 0x crossairs unless they practice, or played alot of Q3 without crossairs, they probably won't be too good up close. |
23-06-2008, 05:18 AM | #18 (permalink) | |
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Re: Squads
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Im not a Tank im an Enforcer. Last edited by shneb; 23-06-2008 at 05:26 AM. |
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23-06-2008, 05:42 PM | #19 (permalink) |
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Re: Squads
I still think they should be pretty much a badass with melee, not like its hard to avoid melee or anyhting. to close to snipe to far to knife. theres that potential dead zone where only your pistol is going to be really efficient, a snipe is just luck(assuming there will be recoil), and a knife is just too far. Even is Cloaking is rediculously good, which I'm sure they will fuck up just like every other game, you get your knife their squad goes " OH SHIT HE GOT KNIFED" they all turn lay down 3-5 shots more than likely that phantom is down. Sort of like the HL2 mod The Hidden. invisble guy with a knife and some pipe bombs moves fast and is only 2% visible.
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23-06-2008, 05:55 PM | #20 (permalink) |
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Re: Squads
Well from the videos I've seen the snipers actually have crosshairs (maybe not necessarily an "X" but a little circle or dot) to aim with while their not looking through their scope.
So once you get pretty good with the sniper and get used to how Huxley feels, snipers should be pretty decent at picking people off from midrange without their scope. The only problem being that if they're staying out in the open trying to shoot someone at midrange, there will probably going to be lots rockets and lots of bullets headed there way.
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